
You don't directly kill them with your +10 battle axe not only because of the difficulty and harder spawn system but also because of the degredation system which threatening your +10 battle axe. I don't need to explain this too much, in vanilla you use seeds, potions, scrolls, wands, missile weapons, bombs, honeypots. And shattered also has ring of force, this item kills most of the challenge in the game like when you find it in stage 1 the rest of the game isn't going to be interesting because of the lack of challenge. Like having +12 glaive doesn't make you immortal because it can be broken in vanilla. In that scenario you have to be careful about item's durability. Vanilla always offers a challenge to you. If you be careful against magic attacks you are immortal in there.

Example: You are in prison with +3 sword and +3 chain mail in shattered.

Yeah you have to find tier 4 or tier 5 weapon for late game but most of the side items aren't necessary like good old useful lloyd's beacon.Īs watabou suggested in tumblr you don't directly love the degredation, you love the challenge that it offers. And one last thing, the luck that vanilla requires is not something incredible. And not all challenges are meaningful in shattered like playing faith is my armor when you have shield. But the point is, challenges don't offer a new content and they aren't really interesting to play once you complete them. This is why they say "play shattered with challenges" like 7 challenge, in vanilla 7 challenge is nearly impossible. One more example: you can visually understand which chest is mimic in shattered, yet the point of mimic is it is a surprise enemy in vanilla. In vanilla, monk can randomly disarm you and if your inventory is full(which is a common thing) you become even more frustrated. Once you learn this tactic it doesn't offer you challenge. In shattered there is a pattern for dwarf monk, once he focused throw him a missile weapon then attack it with your weapon. One example to show you how shattered becomes tasteless: Dwarf monk. In vanilla you can always feel the challenge even though you are pro, like sometimes you die in sewers. Once you make the game experience based it becomes so basic and tasteless after you solve the game. One example: in shattered you can kite your enemies so easy because they directly follow the tiles that you have stepped, in vanilla they directly want to reach you so they don't follow your steps. Original pd requires both luck and experience and this doesn't make it less tactical than shattered. Once you understand them you can basically win all games and this isn't the key part of roguelikes. Pixel dungeon doesn't require reflexes as it is turn based, in order to win the shattered you need to be experienced and know the tricks and patterns of enemies. Why Counter Strike is a good competitive game? Because it isn't luck based, it requires reflexes and knowing what to do, where to go. I will explain the reasons:ġ- Making it more experience based and nearly removing the luck factor isn't a good roguelike design because players always need challenge Then i realized it is a much better game. When i won nearly 60 game in shattered i started to vanilla again and won it.

I started to play pd with vanilla but because of the difficulty i switched to shattered.
